

If it is possible dgVoodoo2 can give provide what the game is expecting when it attempts to render these shaders, it would be a massive improvement over what we currently have. Being a closed source game there is only so much you can do. I do like the Refined project for that game and it is superior to stock, but make no mistake it is a compromise of making the best out of the worst by working around limitations with game assets only, rather than truly fixing them in the engine. Faking effects that way has severe limitations, the bitmap textures for water as an example are limited to half the resolution of what can be used on glass in Halo. While this does look better than the broken the glass you see on current GPU's in some cases, it will always be worse that the real glass shader working as it should have been. Anyway, it essentially is one giant hack, the glass in those maps for example is just faked using the somewhat working water shader instead. I am well aware of the Refined stuff, in fact you should look at the credits file some time. New nvidia and amd/ati cards get caught by wildcard entries. I suspect this is due to the games config.txt system that has a whole bunch of now irreverent vendor-specific hacks in it, recent Intel iGPU's seem to work better that anything else natively (render-correctness wise) and conveniently there are no entries for those in the file. I have personally tested a wide range of cards from the 6600GT to the GTX1080, and they all do not render the glass bumpmap. I have personally tested a wide range of cards from the 6600GT to the Įxamples would be any nvidia GPU with recent-ish drivers.
#Old halomd maps Patch#
(and remember to patch the game to the 1.10 version) Vaporeon wrote: Examples would be any nvidia GPU with recent-ish drivers. lowenz wrote: Better than any (current) GPU? Where? Can you point some examples? īetter than any (current) GPU? Where? Can you point some examples? The retail version does not work for me at all and blackscreens in some cases.

Even a geforce 6600GT does not render the glass at all.Īlso I specify Custom Edition here since they changed the shaders between that and the initial retail release. I'm not sure what the correct thing would be to do since this game has been somewhat broken since release with numerous fog, glass and water issues that vary depending on GPU. dgVoodoo2 comes the closest by successfully rendering something at least, only with color issues. The second is with the games glass shader, however no GPU I have ever owned has rendered this correctly anyway. You can tell from the scaling artifacts in the game HUD, they should not be there. I have noticed a couple of issues though, one there seems to be some strange vertical scaling issue that sometimes occurs in fullscreen, and always occurs when forcing windowed. I have been trying WIP62 with Halo Custom Edition, and for the most part it's great and renders the game better than any current GPU can do alone. Vaporeon wrote: I have been trying WIP62 with Halo Custom Edition, and for the most part it's great and renders the game better than any current The game was intended for use on PowerPC Macs, and will crash if used on a newer Intel Mac.Let's begin with a reported problem from the old "WIP versions" thread.
#Old halomd maps Pc#
Halo was originally for the Mac, until Microsoft's acquisition of Bungie, which prompted the Xbox, and later, PC version. However, due to having to run in the Rosetta PPC emulator, there is an impact on performance.
#Old halomd maps mac#
Halo 2 is a first-person shooter sequel to a game first seen by Mac enthusiasts at 1999’s Macworld Expo in New York City - shortly thereafter, Microsoft acquired Bungie and made Halo an Xbox.All getting in the way of action you can't help but feel affection for despite it all.

But due to the 'OMG - online multiplayer on Xbox! This is the future!' effect of its original launch, people tend to forget its multitude of sins.The dull, obtuse and nonsensical storyline (the low point of which is a Flood hive mind ripped straight from Little Shop Of Horrors), the sudden ending, the cop-out that was the Earth invasion, the crap bits where you play as an alien Arbiter, the endless retread of gameplay already done to death in the original. The bare bones of Halo 2 are great - its shooty, hidey gameplay, amusing physics and some genuinely excellent set-pieces (notably jumping onboard the giant spider mech in an otherwise barren attack on Earth) still get the adrenalin pumping.
